Using a texture layer created in After Effects, Stephen Burns uses the texture as both background and luminance map to create a movement simulation on a 3D object.
In today’s tutorial, we’ll create a dramatic light beam from scratch using a series of Curves adjustment layers.
Stephen Burns talks about some basic portrait lighting principles and how they can be applied to control the light source and quality of light on your 3D objects. He also shows users how to create a bounce light card in your 3D model to help shape the light.
In my experience with in-camera multiple-exposure techniques, I’ve discovered that it’s possible to produce a painterly effect with fine brush strokes merely by overlaying three or more slightly out-of-alignment frames.
This tutorial will show you a simple way of using some Photoshop Filters to create a metallic mosaic tiles inspired text effect. It will also explain how to create some background elements to finish off the effect.
Nik Software (now owned by Google) is the developer of a spectacular Photoshop plug-in called Color Efex Pro. In today’s tutorial, I’ll show you how to reproduce the Bleach Bypass look using Photoshop’s remarkable resources.
This tutorial will show you how to create a simple and fun layered text effect using the 3D capabilities, and will show you some cool tips and tricks that can be used whenever working in the 3D environment in general as well.
In today’s tutorial, we’ll build a Zen-like, misty mountains composite from existing landscape photos and textures. Along the way, hopefully we’ll pick up a few useful techniques and also discover that creation is a fulfilling (sometimes arduous) process.