For as long as I can remember, I’ve had a passion for compositing. More than anything, I’ve enjoyed crafting composites that look like they belong on movie posters or book covers. Here are a few recent examples.
In this tutorial, Stephen shows you the difference between scene position and camera position when animating 3D objects in Photoshop.
This tutorial will explain how to create a colorful dot-cutout paper text effect, by rasterizing the type layers, then creating and stroking work paths with a modified round brush. It will also explain the process of adding a couple of adjustment layers to modify the coloring of the final result.
Since Photoshop is capable of producing so many spectacular effects, it’s not often that I turn to third-party software to get the job done. I make exceptions, however, when I stumble across software as remarkable as Filter Forge. Filter Forge features over 4000 creative photo effects and almost 4500 realistic textures. The number of effects and textures is growing by the day because Filter Forge filters are created not by 10 engineers in a lab, but by thousands of users from around the globe.
In this video, Stephen goes over some of the basic setup requirements for animating 3D objects in Photoshop CS6.
In today’s lesson, we’ll examine one of the techniques that is most essential to making a composite believable – wrapping light around the subject. I’ll show you the original way of doing this as well as a new way that I stumbled upon quite by accident.
This tutorial will explain how to create a bold bright-textured slick text effect in Photoshop CS6. A simple pattern will be used to create the bump map, while some other material settings will be changed to create the final appearance. Lighting, Environment, and Image Based Light settings will also be modified to complete the scene and create the final result.
Today, Stephen Burns explains how to create tonal maps to simulate depth of field in your photographs.