Great tut Corey! I saw u had the paths all on one path layer but also had all the paths on there own path layer (its at 00:48 of the video)..how did you get each path separated like that?
Another nice demonstration once again Cory you are fantastic with the demonstration of Photoshop. Could you please do a demonstration on how to do it extrusion first before going on with this demonstration
I´m from Mozambique ( Africa ) really like your Tutorials are good for more people assisting us to continue so we also help athers. thank you for your kindness
I just found a major problem with the 3D function. It appears as though you’re using paths made in Photoshop, not paths created in Illustrator, then imported into Photoshop.
I have a logo built in Illustrator, I copy those paths, then head over to PS and paste as paths. This creates paths like you’d normally expect, however, when you get to the part using the Internal Constraints and making holes in the letters where they should be, that function is greyed out on the dialog box.
After a couple hours of frustration, I finally figured out what’s going on. When I make a selection of the path I pasted into PS from Illustrator, then make a working path from that selection, I’m able to use the Internal Constraints. The problem is, the make working path from selection makes the clean paths from Illustrator look terrible, certainly not as clean as what I imported from Illustrator.
So my question really is, how do you import paths from Illustrator and be able to use all the 3D functions as though the paths originated from Photoshop…
Seems like a really huge oversight on Adobe’s part. Certainly not integrating their products as much as they claim to.
It is annoying indeed. You must first make sure that the internal shapes, whether they are made in PS or Illustrator, must be set to Subtract from Shape in the options bar when the shape is selected. If a path from Illustrator doesn’t then I have just recreated the path in PS. I wouldn’t recommend making a path from a selection when creating 3D as it will give you rough edges due to the anti-alias nature of the original selection.
good work corey, go on
Great tut Corey! I saw u had the paths all on one path layer but also had all the paths on there own path layer (its at 00:48 of the video)..how did you get each path separated like that?
Thanks!
Hi Corey:
Great tutorial. I love this website.
Regards,
Denis.
This is just AMAZING!
Another nice demonstration once again Cory you are fantastic with the demonstration of Photoshop. Could you please do a demonstration on how to do it extrusion first before going on with this demonstration
. Keep up the good job
Corey,
Truly Epic!
Manny.
I´m from Mozambique ( Africa ) really like your Tutorials are good for more people assisting us to continue so we also help athers. thank you for your kindness
Cory, that’s great, but you left out the most important step. How to create the Wireframe vector file and put into separate layers. I am new to CS5.
Any idea what font is used here?
Corey you Rock! Blam-O! there it is.
…each time I watch you work with 3D inside of PS I learn another useful tip / tool.
Thanks for being you – Laddie!
For those asking how to create the wireframe paths, right click your text layer and select “Create Work Path”, that’s it! Do that for each shape.
Hi Corey,
If I were to convert my football teams logo into 3D using the method above, how do I do step one? (the wire frame vector art mode)
I would also like to say how much I enjoy your tutorials, best online!
Greetings from Stockholm, Sweden!
/Christian
Another great tutorial. Corey you Rock!
Yep, I’d like to find that Font too!
Great looking logo. I followed the tut and have my own logo going on, but what is the text that you use?
Thanks
Hi
i am presian…
how download this video???????
My 3d is not smooth like this .. looks terrible in my photoshop .. : (
I just found a major problem with the 3D function. It appears as though you’re using paths made in Photoshop, not paths created in Illustrator, then imported into Photoshop.
I have a logo built in Illustrator, I copy those paths, then head over to PS and paste as paths. This creates paths like you’d normally expect, however, when you get to the part using the Internal Constraints and making holes in the letters where they should be, that function is greyed out on the dialog box.
After a couple hours of frustration, I finally figured out what’s going on. When I make a selection of the path I pasted into PS from Illustrator, then make a working path from that selection, I’m able to use the Internal Constraints. The problem is, the make working path from selection makes the clean paths from Illustrator look terrible, certainly not as clean as what I imported from Illustrator.
So my question really is, how do you import paths from Illustrator and be able to use all the 3D functions as though the paths originated from Photoshop…
Seems like a really huge oversight on Adobe’s part. Certainly not integrating their products as much as they claim to.
It is annoying indeed. You must first make sure that the internal shapes, whether they are made in PS or Illustrator, must be set to Subtract from Shape in the options bar when the shape is selected. If a path from Illustrator doesn’t then I have just recreated the path in PS. I wouldn’t recommend making a path from a selection when creating 3D as it will give you rough edges due to the anti-alias nature of the original selection.