Franklin McMahon shows how to make some quick adjustments in Curves using presets, adjusting individual color channels, as well as the options. He also goes into the Exposure slider and shows how these tools can enhance the color levels in your images.
The Camera Raw filter is a powerful tool that allows you to quickly work on images from one screen. In this video, Franklin McMahon demonstrates a skin smoothing technique using the clarity slider inside camera raw filter.
Help your images grab attention by sharpening them using Photoshop’s smart sharpen and unsharp mask filters.
Using a texture layer created in After Effects, Stephen Burns uses the texture as both background and luminance map to create a movement simulation on a 3D object.
In today’s tutorial, we’ll create a dramatic light beam from scratch using a series of Curves adjustment layers.
This video goes over how to adjust the highlights and shadows in your image with dynamic range. It covers using camera raw and the shadows/highlight adjustment in Photoshop.
Stephen Burns talks about some basic portrait lighting principles and how they can be applied to control the light source and quality of light on your 3D objects. He also shows users how to create a bounce light card in your 3D model to help shape the light.
In my experience with in-camera multiple-exposure techniques, I’ve discovered that it’s possible to produce a painterly effect with fine brush strokes merely by overlaying three or more slightly out-of-alignment frames.