Using a texture layer created in After Effects, Stephen Burns uses the texture as both background and luminance map to create a movement simulation on a 3D object.
Stephen Burns talks about some basic portrait lighting principles and how they can be applied to control the light source and quality of light on your 3D objects. He also shows users how to create a bounce light card in your 3D model to help shape the light.
Stephen Burns talks about the new abilities of Photoshop Creative Cloud to use vector tools to create 3D objects and to be able to group 3D objects together.
Stephen Burns talks about the new features of Photoshop Creative Cloud including; robust memory to handle large poly-counts, 32-bit color and lighting, default image-based lighting, and instance objects.
Create a bump map using a simple cloud render, create a displacement map, add color and then create a 3D object.
Create a simple video animation file and then learn how Photoshop can place that animated texture onto a 3D object.
In this tutorial, Stephen shows you the difference between scene position and camera position when animating 3D objects in Photoshop.
In this video, Stephen goes over some of the basic setup requirements for animating 3D objects in Photoshop CS6.